This is literally a deck-building game.

You’re summoned to be the summoning master. Cards are used to summon minions, add their quantity or change their attributes. Build your deck carefully and beat the final boss.

There are 7 levels in total. Levels are preset and fixed. Card rewards are randomly generated.

Controls

  • Space - End turn
  • Esc - Open menu or close all pop-up canvases
  • Right Click - Close all pop-up canvases
  • Left Click - Click on buttons or drag a card to play

Tips

  1. Your max mana is 4 and you get 3 mana recovered each turn.
  2. You can have at most 10 cards in your hand.
  3. You draw 5 cards each turn.
  4. You can have at most 30 minions.
  5. Some minions have taunt attributes, enemies always attack them first.
  6. Units attack randomly, you can’t control their attack behavior.

Note

  • The default game volume seems to be a bit low, you may need to turn up the volume outside the game.

Credits

  • Game Design - James Weng
  • Programming - James Weng
  • Graphics - RedLeaves & James Weng
  • Audio - James Weng

That’s it!

Warning: Due to time limit, the deck-building process is a bit short and the game is not well-balanced.

But I still hope you guys can find something fun in the game and enjoy it!


Bug Fix

  1. Fixed UI text disappearing issue (caused by damage popup text object sharing the same material with UI text)
  2. Fixed mana card incorrectly recovering issue (caused by card effects taking place before mana spending)

Download

Download
WinBuild.zip 46 MB
Download
WinBuild_Fix1.zip 46 MB
Download
WinBuild_Fix2.zip 46 MB

Comments

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(1 edit) (+1)

This is an excellent piece of work, with great design and execution, worthy of your efforts. However, the rewards after each level are quite limited, making the game progress heavily dependent on luck, making it difficult to advance. I have played around 20 rounds and the highest level I've reached is 5, which is a bit depressing.

Thanks so much for playing and commenting!

Yeah, it's actually kind of poorly balanced for now. In my tests, I did find the difficulty was a bit high and tried to reduce it, but didn't do enough test to validate it.

And though not sure if you're interested, my current ideas to improve the balance (also the whole gameplay) are:

  1. Offering 2 card rewards each round, this will help lengthen the deck-building process, which is the core of a rougelike game, and it will also improve the chance for players to get  better cards (suggested  by TheMixedMaster in Ludum Dare comment)
  2. Increasing mana recover from 3 to 4, this will allow players to play more cards each round, adding the chance for them to make decisions, this will also reduce the difficulty
  3. Increasing all units' health, this will give players more tolerance on bad luck, and will make each round longer to give players more chance to play permanent attributes modifying card

Seems a nice try.